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Whilst it kept most of the game intact it completely reworked the art away from the previous cartoonish style. The Second Edition was published in 2011. Įvo (second edition) has been evaluated in educational contexts, with the conclusion that it illustrates Evolutionary arms races, environmental-based versus competition-mediated adaptations, evolutionary and ecological physiology, interspecific interactions, Grinnellian niches, and climate change. If you’re looking for a good "gamer's game" to add to your collection, this may not be it. But I believe that this adds to the family value. There is some conflict, but it's not needed or really even that profitable, so people who delight in head-to-head confrontation may be disappointed. The nonsensical artwork, the humorous dino portraits, and the fun game play makes this an excellent game of choice. Tom Vasel was generally appreciative, casting it primarily as a family game:Įvo is an excellent game for the whole family to play, with a fun theme, and easy to learn, simple mechanics. Evo, we predict, will never become extinct. Last Year's Game of the Year is so attractively presented that you could be easily distracted and forget just how challenging it is. Reception Ī year after awarding Evo its Game of the Year Award, Games commented: One of the many new unique gene abilities increases this limit to three, allowing players doing poorly to remain competitive. In the new edition, player elimination has been prevented by allowing players who only have two dinosaurs to be invulnerable during survival and combat phases. Unlike most German-style board games, in the first edition it is possible for a player to be eliminated if all his dino tokens are removed from the board. Positions which can be advantageous in one turn are often deadly a few turns later, so unlike many games where a winning player can come to dominate the game, the balance of power shifts frequently. The simple strategy game at the core of Evo is made more interesting by the constantly changing climate.
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The player with the most points when the game ends wins. Įvent cards can be used at various points to alter the game. In addition to the starting mutations, there are gene mutations which make future purchases cheaper, and card mutations which give the player additional event cards. In earlier turns, and in later turns in which the game does not end, the players bid for new mutations their (successful) bids are subtracted from their score.
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small-large or large-small for four players.The board can therefore be assembled in four ways: The main game board is made of two reversible sections on each, the two sides contain differently-sized halves of a prehistoric island.